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Lebowitz and Klug discuss in their book what gamers want in a video game, which highlights the importance of making an experience fun and enjoyable. At the end of the day, the goal of student centered teaching, is for the students to master the material and get them to learn what they need to know about music history to be successful in their future exams and endeavors. Textbooks and libraries are available for digging further into topics. What do the students need to know? How can higher education help students better absorb the knowledge they are trying to acquire? This website proposal concludes that video games are among the best learning tools currently available. Music history video games will be powerful tools for students, faculty, large universities, small universities, preparatory music institutions, and for music students who are just curious to learn more about where their music comes from, and what else is out there. Pedagogy scholars cannot change the way music history has been instructed in the past, however, music history pedagogy can change how it is taught now and in the future.

For further reading about video games, learning, and music history pedagogical challenges, please see the sources below:

2020. “Impact: Minecraft: Education Edition.” Minecraft.

Balensuela, C. Matthew. 2019. Norton Guide to Teaching Music History. First edition. W. W.

Norton & Company.

Baron, H. Bolivar, S. Castillo Salinas, and R. Gonzalez Crespo. 2014. An Approach to Assessment of Video Game-Based Learning Using Structural Equation Model. 9th Iberian Conference on Information Systems and Technologies (CISTI), Information Systems and Technologies (CISTI), 2014 9th Iberian Conference. 1–6.

Davis, James A. 2012. The Music History Classroom. Ashgate Publishing Ltd. 103-124. Green, Garo, and James C. Kaufman. 2015. Video Games and Creativity. Explorations in

Creativity Research. Elsevier, Academic Press.

Ivănescu, Andra. 2019. Popular Music in the Nostalgia Video Game: The Way It Never Sounded. 1st ed. Palgrave Studies in Audio-Visual Culture. Springer International Publishing.

Lebowitz, Josiah, and Chris Klug. 2011. Interactive Storytelling for Video Games: A Player- Centered Approach to Creating Memorable Characters and Stories. Focal Press.

Miller, Ben J. 2013. Music Learning through Video Games and Apps. American Music. 31, 4: 511.

Natvig, Mary. 2016. Teaching Music History. Routledge, Taylor and Francis Group.

Rahimi, F.B., B. Kim, R.M. Levy, and J.E. Boyd. 2020. A Game Design Plot: Exploring the Educational Potential of History-Based Video Games. IEEE Transactions on Games, Games, IEEE Transactions on, IEEE Trans. Games. 12 (3): 312–22.

Reyher, Adam. 2014. Popular Culture and Video Games as Tool for Music Learning. Music Educators Journal. March 1.

Conclusions & Further Reading: Text
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